

The debt collector gives you a set number of days to pay off a fraction of the debt.

After that, you are left with hours of boring dungeon-crawling to slowly chip away at that debt. All of this is revealed within the opening minutes of the game. You offer your services to pay off this debt in return for Nanami's hand in marriage. You play as a wandering ronin who comes across a blacksmith named Dojima, whose daughter Nanami has been kidnapped as collateral to pay off a debt collector. While it's not fair to expect top-flight narrative in a roguelite action game, the minimal story powers the gameplay loops. I've never played any of the previous entries from the Way of the Samurai series, but having trudged through this roguelite, dungeon-crawler spin-off, I have little interest in checking out the rest of the titles. With clunky menus, bugs galore, and a tired story, Katana Kami has put an abrupt halt to the wave of awesome samurai games that we have been spoiled with over the last couple of years. With Nioh, Nioh 2 and Sekiro all being released within a couple years of each other (and Ghost of Tsushima just around the corner), my love for samurai games has never been stronger - that is, until I played Katana Kami: A Way of the Samurai Story. I have an affinity for all things samurai, so it's great that we're living in a golden age of samurai games.
